AI Insights · Timothy · July 2022
Top Boxing Games in Finland Q2 2022: Performance Insights
Discover the performance of the top 5 boxing games on a unified platform in Finland during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top five boxing games in Finland exhibited varied performance metrics across downloads, revenue, and active users. Here’s an overview of their performance:
Idle Workout Master: MMA hero from EZ Games JSC. saw consistent weekly downloads, reaching 677 in the final week of June. The game's weekly revenue peaked at $6 in early June, while weekly active users grew from 583 at the end of March to 984 by the end of June.
Real Boxing 2 by Vivid Games S.A. experienced fluctuations in its weekly revenue, peaking at $153 at the end of March. Downloads varied significantly, with a notable peak of 500 in mid-June. Active users started at 702 in late March and ended at 517 by the end of June.
Punch Bob from CASUAL AZUR GAMES showed a declining trend in weekly downloads, starting at 321 in late March and dropping to 51 by the end of June. Active users also decreased from 343 to 116 over the same period.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS had a notable spike in revenue, reaching $91 in mid-June. Weekly downloads remained relatively steady, peaking at 220 in mid-June. Active users fluctuated but showed a slight overall increase from 789 in late March to 700 by the end of June.
Gang Boxing Arena, another offering from CASUAL AZUR GAMES, saw a significant surge in weekly downloads, particularly in late May with 757 downloads. Active users peaked at 652 during the same period, although there was a notable decline to 53 by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.